Street Magic

2006 · Sourcebook (rules/options to enhance play)

Street Magic

This advanced magic rulebook expands the magical aspects of a dystopian future setting, covering mana, astral space, the Awakened, metaplanes, and hostile spirits. It provides background on magic’s role in society along with rules for traditions, magical groups, initiation, metamagic, enchanting, new spells, and adept powers. The contents support both players and gamemasters in developing and running magical characters and encounters.

Complexity
3.5 / 5
Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Dice (Primarily d6)

Game facts (players, playing time, age, credits) from BoardGameGeek.