
2021 · Sourcebook (rules/options to enhance play)
Street Wyrd
This core magic rulebook for Shadowrun, Sixth World, covers the powers available to awakened characters. It includes spells, adept powers, new spirits, and expanded rules for enchanting and imbuing objects with magic. The book also provides rules for creating custom spells, giving shadowrunners new ways to shape the world, summon allies, and confront the dangers that accompany magical power.
- Players
- 0
Attribute/Stat Based (STR, CON, PER, etc)Dice (Primarily d6)Skill Based (buy or gain skills)
Free, on web, Android and iOS
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Game facts (players, playing time, age, credits) from BoardGameGeek.
