Striker II: Miniatures Warfare in the Far Future

1994 · Sourcebook (rules/options to enhance play)

Striker II: Miniatures Warfare in the Far Future

A set of science-fiction miniature combat rules for warfare in the 58th century. It includes military hardware and organizations ranging from jeeps and tracked vehicles to speeders and grav tanks. Rules cover orbital bombardment, drop troops, antimissile fire control, planetary environments, and orbital superiority. Campaign rules add strategic considerations such as combat engineering, maintenance, and the quality of food and medical care.

Players
0
Complexity
3.7 / 5
Race Based (Player Race/Species affects gameplay)Dice (Primarily d20)Attribute/Stat Based (STR, CON, PER, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.