Strongholds

2016 · Sourcebook (rules/options to enhance play)

Strongholds

This supplement provides guidelines for creating and acquiring a stronghold in a fantasy adventure campaign. A stronghold serves as a party’s base of operations, headquarters, and refuge, ranging from a castle or keep to a temple, tower, cave complex, island, or other fortified site. The guide explains how to equip a stronghold and define its features, while a separate record sheet tracks its tags and chambers.

Attribute/Stat Based (STR, CON, PER, etc)Class Based (Pilot, Wizard, Scientist, etc)Dice (Various)

Game facts (players, playing time, age, credits) from BoardGameGeek.