Stuck in a Rut

2010 · Scenario / Adventure / Module

Stuck in a Rut

The group’s investigation reaches a dead end as they search for a stolen gem and consider whether the shrine is a useful lead or a red herring. By following up with previous contacts and gathering additional information, they uncover clues pointing toward the main docks or Bleakshore, a district known for smugglers. The investigation branches into a possible meeting with Kief and a strange cult, or an exploration of the cult’s shrine, as the group works to recover the gem and return it to the Museum.

Players
0
Point Based (allocate points to get skills, powers, etc)Attribute/Stat Based (STR, CON, PER, etc)Dice (Various)

Game facts (players, playing time, age, credits) from BoardGameGeek.