Stuck in a Rut

2010 · Scenario / Adventure / Module

Stuck in a Rut

The group’s investigation reaches a dead end as they search for a stolen gem and consider whether the shrine is a useful lead or a red herring. By following up with previous contacts and gathering additional information, they uncover clues pointing toward the main docks or Bleakshore, a district known for smugglers. The investigation branches into a possible meeting with Kief and a strange cult, or an exploration of the cult’s shrine, as the group works to recover the gem and return it to the Museum.

Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Attribute/Stat Based (STR, CON, PER, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.