
2001 · Sourcebook (rules/options to enhance play)
Stuff
An equipment guide for fantasy, horror, modern-day, and science-fiction roleplaying games. It presents items ranging from pointy sticks and armor to jet boots, pocket computers, personal force fields, anti-ship missiles, time machines, and the Cathedralpult, with examples of how they can be used in play. The contents are designed for adaptation to any game system.
Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Attribute/Stat Based (STR, CON, PER, etc)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
