Super Aggravation

1984 · Dice

Super Aggravation

Move four markers from Base to Home by rolling the die and advancing along the track. A 1 or 6 starts a marker, while landing on an opponent’s marker sends it back to Base. The first player to bring all four markers Home wins. Red and blue cards add special effects. Landing on a red star requires drawing a Red card, which usually hinders progress, while landing on a gold-and-blue star allows a choice to draw a Blue card, which is generally helpful. Either color can produce an unexpected advantage or setback.

Players
2–6 best 6
Playing time
20 min
Age
6+
Complexity
1.5 / 5
Abstract StrategyDice RollingPoint to Point Movement

Game facts (players, playing time, age, credits) from BoardGameGeek.