
1984 · Dice
Super Aggravation
Move four markers from Base to Home by rolling the die and advancing along the track. A 1 or 6 starts a marker, while landing on an opponent’s marker sends it back to Base. The first player to bring all four markers Home wins. Red and blue cards add special effects. Landing on a red star requires drawing a Red card, which usually hinders progress, while landing on a gold-and-blue star allows a choice to draw a Blue card, which is generally helpful. Either color can produce an unexpected advantage or setback.
- Players
- 2–6 best 6
- Playing time
- 20 min
- Age
- 6+
- Complexity
- 1.5 / 5
Abstract StrategyDice RollingPoint to Point Movement
About the game
- Design
Expansions
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Game facts (players, playing time, age, credits) from BoardGameGeek.


