Super Crusaders Players Book

2009 · Core Rules (min needed to play)

Super Crusaders Players Book

A comic-book superhero role-playing game designed for quick learning and straightforward play. It uses regular six-sided dice, with players rolling a number of dice based on the relevant stat; results of 5 or higher count as successes, while 11 or higher produce critical successes. Character creation uses classes to establish broad concepts and a point-based system for selecting powers, allowing a wide range of heroes. A random generation option is also included. The rules focus on capturing the feel of superhero comics rather than detailed tactical combat, with minimal jargon, arithmetic, and table use.

Point Based (allocate points to get skills, powers, etc)Dice (Primarily d6)Class Based (Pilot, Wizard, Scientist, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.