
2009 · Core Rules (min needed to play)
Super Crusaders Powers Book
The second book of the core rules expands character creation with a broad point-based power system, allowing characters to be built in many different ways. Classes provide clear concepts, while optional random generation helps create characters without a specific plan. The system uses standard six-sided dice and minimal mathematics or tables. Players roll a number of dice based on the relevant stat; results of 5 or higher count as successes, and 11 or higher as critical successes. Its rules focus on the fast-moving feel of comic-book adventures rather than detailed tactical combat.
Point Based (allocate points to get skills, powers, etc)Dice (Primarily d6)Class Based (Pilot, Wizard, Scientist, etc)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
