
2010 · Core Rules (min needed to play)
Super Crusaders RPG
A superhero role-playing game in which characters are created by choosing classes that determine their stats and purchasing powers with Power Ups. Action resolution uses six-sided dice, with the number rolled based on the relevant stat. Results determine failures, successes, and critical successes. The game is setting-neutral and provides guidelines for creating original superhero worlds, along with the example city of Technopolis. This edition presents the complete game in a single book.
Point Based (allocate points to get skills, powers, etc)Dice (Primarily d6)Class Based (Pilot, Wizard, Scientist, etc)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
