
2006 · Sourcebook (rules/options to enhance play)
Superstitions
This 32-page fantasy roleplaying supplement adapts real-world superstitions into game material, covering omens, taboos, and magical beliefs. It includes nearly 100 Magic Items, Spells, and Advanced Creatures, with guidance for incorporating them into adventures and using superstitions as tools, hazards, or sources of power.
- Players
- 0
Race Based (Player Race/Species affects gameplay)Dice (Primarily d20)Dice (Various)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
