Superworld (2nd Edition)

1982 · Core Rules (min needed to play)

Superworld (2nd Edition)

A superhero-themed role-playing game using a percentile-based system derived from Basic Role-Playing. Players create heroes by rolling characteristics and spending Hero Points on skills, improved attributes, and powers defined by their effects, such as Energy Blast, then customize them with Advantages and Disadvantages. Disabilities can provide additional points during character creation, while experience awards more after play. The rules cover investigation, campaign organization, and combat involving kinetic, electric, and radiation damage, with scenarios and guidance for running superhero adventures.

Complexity
2.5 / 5
Scenario / Adventure / ModulePoint Based (allocate points to get skills, powers, etc)Dice (Primarily d6)Attribute/Stat Based (STR, CON, PER, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.