Supremacy: High-Tech Edge for Conventional Forces

1989 · Expansion for Base-game

Supremacy: High-Tech Edge for Conventional Forces

This expansion adds high-tech capabilities to conventional armies and navies. Players secretly research specific technologies by paying $200 million to draw from the Army or Navy deck, then keep the resulting Tech Level 1–5 card hidden until it is used in battle. Technologies reduce movement costs and can be sold to allies, leaving more resources available for construction, trade, or combat. The expansion includes 40 Army cards and 40 Navy cards.

Players
4–6 best 6
Playing time
360 min
Age
12+
Complexity
2.7 / 5
Modern WarfareNegotiationVariable Player Powers

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Game facts (players, playing time, age, credits) from BoardGameGeek.