Supremacy: The Unconventional Forces

1989 · Expansion for Base-game

Supremacy: The Unconventional Forces

An expansion focused on unconventional warfare, adding Assassins, Spies, Saboteurs, and Special Weapons to the game. Assassins eliminate officers in specific territories or sea areas, while Spies reveal information about opponents’ money, resources, advances, and officers. Saboteurs disrupt opposing operations, and players can research Bio-, Chem-, and Envirowarfare technologies for $500 million. These weapons can target troops, territories, or resources.

Players
4–6 best 6
Playing time
360 min
Age
12+
Complexity
2.6 / 5
Modern WarfareNegotiationVariable Player PowersAction Points

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Game facts (players, playing time, age, credits) from BoardGameGeek.