
2014 · Alternate Rules (Variant Core Rules)
Sword Realms
A classic fantasy role-playing game set on a continent divided into human city-states, elven forest kingdoms, halfling mounds, and dwarven halls. Players create characters, explore dungeons and wildernesses, face monsters, gather treasure, and use magic while the referee presents adventures and manages the setting. The rules cover character creation and advancement, equipment, religions, maps, monsters, and adventures, with an open-ended structure supported by additional compatible scenarios and character options.
Campaign Setting (game world)Attribute/Stat Based (STR, CON, PER, etc)Dice (Primarily d20)Class Based (Pilot, Wizard, Scientist, etc)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
