
2011 · Core Rules (min needed to play)
Swords & Wizardry: Core Rules (Fourth Printing)
A retro-style fantasy roleplaying ruleset inspired by the earliest editions of the genre. Players create adventurers, explore dungeons and wilderness, face monsters and hazards, and resolve combat, saving throws, and other challenges using polyhedral dice. The rules include character abilities and classes, spells, equipment, monsters, treasure, encounter procedures, dungeon and wilderness exploration, and guidance for running adventures. Optional rules provide a full saving throw matrix, an alternative combat sequence, expanded monsters, encounter tables, and a sample campaign setting.
Attribute/Stat Based (STR, CON, PER, etc)Dice (Primarily d20)Class Based (Pilot, Wizard, Scientist, etc)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
