Swordsman's Guild

2002 · Sourcebook (rules/options to enhance play)

Swordsman's Guild

This roleplaying sourcebook explores a guild of fencers, duelists, and adventurers devoted to the traditions of chivalric combat. It presents the guild’s history, approved schools, important non-player characters, and the skills and obligations involved in joining its ranks. Rules cover conducting duels, handling Reputation, and developing swordplay into broader adventures. The book also includes guidance for playing Swordsman Heroes and introduces nine new Swordsman Schools ready for use.

Complexity
3 / 5
Point Based (allocate points to get skills, powers, etc)Roll and keep (4k2 means roll 4 and keep 2)

Game facts (players, playing time, age, credits) from BoardGameGeek.