Tech Law

1985 · Sourcebook (rules/options to enhance play)

Tech Law

A rulebook for a futuristic version of the Rolemaster game system, covering technological equipment, armor, vehicles, spaceships, and their weapons. It includes weapon and maneuver charts and is largely compatible with the system’s weapons rules. Character and campaign development are covered in a separate companion volume.

Accessory (dice, maps, screens, cards)Core Rules (min needed to play)Point Based (allocate points to get skills, powers, etc)Skill Based (buy or gain skills)Class Based (Pilot, Wizard, Scientist, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.