Tech Powers

2012 · Sourcebook (rules/options to enhance play)

Tech Powers

This supplement adds technology-themed powers for Mutants & Masterminds Third Edition. Create heroes with machine bodies, digital minds, computer interfaces, or the ability to communicate across global networks. Characters can animate machines, control them remotely, or use intuitive invention abilities to build and operate advanced technology.

Complexity
3 / 5
Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Trait / Aspect Based (personality affects gameplay)

Game facts (players, playing time, age, credits) from BoardGameGeek.