
2017 · Sourcebook (rules/options to enhance play)
Technomancy II
This supplement introduces technomancy, a system in which advanced technology produces magic-like effects in settings where magic does not exist. It provides guidelines for using the magic system in science-fiction and post-apocalyptic campaigns, along with more than 25 spells for technomancers—figures sought for their knowledge and feared for their abilities.
Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Dice (Primarily d6)
About the game
- Design
- Art
- Publisher
Expansion for
See them in LudoyaFree, on web, Android and iOS
Play Technomancy II with Ludoya
- Keep it in your collectionTrack your copy and its expansions, lend it to friends, or put it on your wishlist and get told when the price drops.Add it to your collection
- Log every playScores, winners, timers and photos, then your stats: win rate, favourite player count, best score.Log a play
- Score it without paperUse the community's score sheets and play helpers, and let Ludoya add up the points.Find score sheets
- Find people to play it withClubs, game nights and events near you that bring this game to the table.See events
Game facts (players, playing time, age, credits) from BoardGameGeek.


