
2002 · Scenario / Adventure / Module
Teeth of the Moon Sow
The second adventure in the Horned Lord and Moon Sow campaign follows heroes from the Fir Domain tribe as they search for powerful weirdstones known as the Teeth of the Moon Sow. The adventure brings them into conflict with the Drune Lords and the growing tyranny of King Osdann, while leading them through the desolation of the Sourlands and other dangers. Designed for 4th-level characters who have completed the campaign’s first adventure, it suits parties made up mainly of warriors, with optional roles for druids, witches, and thieves. It can be played as part of the four-part campaign or adapted as a standalone adventure.
Free, on web, Android and iOS
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Game facts (players, playing time, age, credits) from BoardGameGeek.
