
1982 · Wargame
T.E.G. II
Players represent major world powers competing for influence across global regions. At the start, each player secretly selects objectives for control, intervention, or non-intervention, with each objective worth a set number of points. Players then deploy and move armies, ships, and aircraft, bringing reinforcements from neighboring regions into battles. Combat is resolved without dice through a Command of Battle. Nuclear missiles and special units become available as military potential increases. The player who scores the most points from completed objectives wins.
- Players
- 2–6 best 6
- Playing time
- 120 min
- Complexity
- 2.7 / 5
Modern WarfareArea-ImpulseSimulationArea Majority / Influence
About the game
- Design
- Publisher
On Ludoya's tables
Full stats in Ludoya- 1
- In collections
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Game facts (players, playing time, age, credits) from BoardGameGeek.