
2016 · Sourcebook (rules/options to enhance play)
Temple of the Sun Cabal
An adventure for four to six 5th-level characters, this standalone scenario sends the party to an island temple controlled by a sun-worshiping cult to rescue a captured vampire whose information could help save the world. The journey offers a choice between the Path of Battle, the Path of Cunning, and the Path of Welcome. The adventure includes a wild and watery skill challenge, an updated hydra, reimagined harpies, and potential recurring villains. It can also introduce the Wild Garden dungeon into an ongoing campaign.
Point Based (allocate points to get skills, powers, etc)Trait / Aspect Based (personality affects gameplay)Attribute/Stat Based (STR, CON, PER, etc)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
