
2013 · Sourcebook (rules/options to enhance play)
Ten Exotic Clubs
This supplement adds ten magical clubs for use with the Pathfinder Roleplaying Game, ranging in value from 9,000 gp to 40,000 gp. Each club has a distinct set of powers, including abilities useful both in and out of combat, with themes such as athletics, growth, drama, mounted riding, and hellfire. It also includes game statistics for seven variant clubs, including batons, disarming clubs, gunstock clubs, heavy clubs, hoe clubs, long-handled clubs, and saw clubs. Two new spells, contumacy and heavy blows, provide additional options for disrupting enemies and enhancing club attacks.
- Players
- 0
Race Based (Player Race/Species affects gameplay)Dice (Primarily d20)Level Based (Earn XP and level up)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
