Ten Uses for Incomplete Clones

2011 · Scenario / Adventure / Module

Ten Uses for Incomplete Clones

A darkly comic game about purchasing genetically engineered humans and incomplete clones for cheap labor and hazardous assignments. Players acquire unstable clones, equip or program them with skills, and find practical—or questionable—uses for their limited lifespans, while managing their fragility, sunlight sensitivity, and inevitable expiration.

Sourcebook (rules/options to enhance play)Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Attribute/Stat Based (STR, CON, PER, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.