Terraforming Mars: Prelude

2018 · Industry / Manufacturing

Terraforming Mars: Prelude

Players take the role of mega-corporations preparing to begin the terraforming of a planet, choosing early strategic directions that shape their future development. The box adds Prelude cards that players draft at setup to jumpstart terraforming or strengthen their production engines, plus five new corporations and seven project cards that fit the early-stage theme and can be used separately. A new solo objective challenges the player to reach a target Terraform Rating within a time limit rather than by completing global parameters. The content is designed to integrate with the base game and other expansions, focusing on initial setup and engine-building choices.

Players
1–5 best 3
Playing time
90–120 min
Age
12+
Complexity
2.6 / 5
8.4 on Ludoyafrom $15.86EconomicScience FictionSolo / Solitaire GameHand ManagementOpen Drafting

On Ludoya's tables

Full stats in Ludoya
318
Plays logged
275
Players
2h 31m
Average play
395
In collections
14
On wishlists

8.4/10

from 93 Ludoya reviews

  • Fun10.0
  • Interaction6.0
  • Replayability10.0
  • Uniqueness10.0
  • Looks9.0
  • Accessibility7.0
  • Mohasz9.0

    Very good expansion, although I feel like it's a bit too expensive for what it is, it could easily be included in the base game. It adds an additional layer to the choice at the beginning of the game, and helps speed up the first couple of Generations by the initial boosts. Choosing the your starting set (Corporation, Prelude and Project cards) is always exciting.

  • Jan Solo9.0

    (EXPANSIÓN) Imprescindible para ahorrar los primero turnos e ir directos a lo divertido del juego.

  • Carlos9.2

    Add some new interesting cards and saves a good amount of time in the earlier turns of the game.

Read the reviews and rate it

Rules questions

Answered from the rulebook by Ludoya's rules assistant.

When do I play the Prelude cards—before the first generation or during it?

After paying for corporations and project cards in setup there is an extra setup round where each player plays the two Prelude cards they kept in player order; the remaining Prelude cards are discarded, and the whole setup counts as generation 1 (page 2).

Do Prelude cards cost anything or stay in play like regular project cards?

Prelude cards do not cost anything to keep and “work like green cards,” staying in play with their tags visible (page 2).

If a Prelude card has a wild tag, does that trigger on-play effects or count for end-game scoring?

A wild tag does not trigger effects when put into play and does not count during end-game scoring, but after it’s played you may treat it as a tag of your choice when you perform an action (for example to help claim a milestone) (page 3).

How are Prelude corporations handled—can I be dealt one and do they replace normal corporations?

The five Prelude corporations are shuffled into the corporation deck (you may be dealt one like any other corporation); as a variant you can deal each player one Prelude corporation and one regular corporation if you wish (page 2).

Does using Prelude change solo-game length or the TR solo variant?

When using Prelude in solo you have 12 generations to complete terraforming (mark generation 12 with a gold cube); the TR solo variant’s goal is TR 63 in 14 generations (or 12 generations if playing with Prelude), and introduces the BUFFER GAS standard project (page 3).

Opens Ludoya's rules assistant, which reads this game's rulebook.

Game facts (players, playing time, age, credits) from BoardGameGeek.