Terror / Counterterror

1996 · Sourcebook (rules/options to enhance play)

Terror / Counterterror

A sourcebook covering the terrorist underworld of 1999 for modern and near-future roleplaying campaigns. It details fifteen terrorist organizations and six counter-terrorist agencies, with additional groups outlined for campaign use. Maps, non-player characters, tactics, weapons of mass destruction, and other adventure resources support scenarios for Millennium's End and similar games.

Complexity
2 / 5
Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Attribute/Stat Based (STR, CON, PER, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.