
1985 · Solo Play Resource
Test of the Ninja
A solo adventure gamebook set in ancient Japan, where players take the role of Kurasai Hidenaga, a student training to become a samurai warrior while rumors of deadly ninja infiltrators spread through the school. Players make choices, track hit points, skill points, and experience points, and use two standard six-sided dice to resolve challenges. The story features eight possible endings.
Dice (Primarily d6)Attribute/Stat Based (STR, CON, PER, etc)Reading (for Periodicals, Adventure Books, etc)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
