Test of the Ninja

1985 · Solo Play Resource

Test of the Ninja

A solo adventure gamebook set in ancient Japan, where players take the role of Kurasai Hidenaga, a student training to become a samurai warrior while rumors of deadly ninja infiltrators spread through the school. Players make choices, track hit points, skill points, and experience points, and use two standard six-sided dice to resolve challenges. The story features eight possible endings.

Dice (Primarily d6)Attribute/Stat Based (STR, CON, PER, etc)Reading (for Periodicals, Adventure Books, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.