
2012 · Sourcebook (rules/options to enhance play)
TFT Tékumel
An adaptation of The Fantasy Trip rules for adventures on Tékumel, a setting combining imperial politics, ancient religions, Arabian Nights-style magic, mythic monsters and demons, and advanced technology hidden in ruined cities. The book provides creatures, spells, and character details for play in this setting, but contains limited setting background. The Fantasy Trip rules are required, with Legends of the Ancient World or Heroes and Other Worlds serving as suitable alternatives. Additional Tékumel setting material is needed for full use.
- Players
- 0
Alternate Rules (Variant Core Rules)Skill Based (buy or gain skills)Attribute/Stat Based (STR, CON, PER, etc)Dice (Primarily d6)
About the game
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Game facts (players, playing time, age, credits) from BoardGameGeek.


