TFT Tékumel

2012 · Alternate Rules (Variant Core Rules)

TFT Tékumel

An adaptation of The Fantasy Trip rules for adventures on Tékumel, a setting combining imperial politics, ancient religions, Arabian Nights-style magic, mythic monsters and demons, and advanced technology hidden in ruined cities. The book provides creatures, spells, and character details for play in this setting, but contains limited setting background. The Fantasy Trip rules are required, with Legends of the Ancient World or Heroes and Other Worlds serving as suitable alternatives. Additional Tékumel setting material is needed for full use.

Sourcebook (rules/options to enhance play)Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Dice (Primarily d6)

Game facts (players, playing time, age, credits) from BoardGameGeek.