That's Life

1989 · Bluffing

That's Life

At the start of the game, each player sets personal goals by distributing at least 250 points among social life, career, luck, education, and wealth. During play, question cards and instructions change the values of these goals, while some spaces act as barriers that require certain levels to pass. The player who best meets their chosen targets wins.

Players
2–6 best 6
Role PlayingRoll / Spin and Move

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Full stats in Ludoya
3
Plays logged
6
Players

Game facts (players, playing time, age, credits) from BoardGameGeek.