The 11th Hour

2014 · Scenario / Adventure / Module

The 11th Hour

A storm drives the player characters into the Gator's Gullet Inn shortly before midnight, where they become involved in an unfolding fantasy adventure. Designed for 1st-level characters, the scenario can be completed without combat and may be run in real time, with key events occurring at specified times.

Skill Based (buy or gain skills)Attribute/Stat Based (STR, CON, PER, etc)Level Based (Earn XP and level up)

Game facts (players, playing time, age, credits) from BoardGameGeek.