The 1960s

2003 · Campaign Setting (game world)

The 1960s

A roleplaying supplement for Cold War espionage, with background on the United States, the Soviet Union, and locations caught between them. Players take on agents such as CIA officers, KGB operatives, and early information gatherers, pursuing covert or public missions tied to events including the space race and Vietnam. Options support campaigns focused on personal intrigue, political tension, or alternate history, with new gear, threats, and plot hooks.

Complexity
3 / 5
Sourcebook (rules/options to enhance play)Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Attribute/Stat Based (STR, CON, PER, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.