The 24-Hour War

1995 · Solo Play Resource

The 24-Hour War

Centuries after the Nuke War, Earth has become a strange and dangerous garden of delights, complete with singing flowers, carnivorous ivy, Cannibal Biker Librarians, and worms. When giant robot spiders attack the medieval Scamish Kingdom of Ohio, a teenager from the 20th century and his power armor, H.O.B.A.R.T., must stop them within hours. This interactive adventure presents a branching story in which readers make choices that determine the course and outcome of the journey.

Reading (for Periodicals, Adventure Books, etc)'Diceless' (does not use dice or other randomizer)Description Based (Narrative more so than Dice)

Game facts (players, playing time, age, credits) from BoardGameGeek.