
2009 · Scenario / Adventure / Module
The Abedju Cipher
This stand-alone adventure for Mage: The Awakening centers on an ancient mystical relic sought by rival individuals and factions. Players investigate uncertain alliances, hostile forces, and clues while deciding whom to trust and how to respond when that trust is broken. Designed for one or two gaming sessions, the scenario can introduce a newly formed cabal or be adapted for a more experienced group of Awakened. It includes characters, locations, situations, clues, and guidance for running or modifying the story, and can be integrated into an ongoing chronicle. The adventure uses the World of Darkness Rulebook and Mage: The Awakening; Seers of the Throne is optional.
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Game facts (players, playing time, age, credits) from BoardGameGeek.

