The Adventurer's Handbook: A Guide to Role-Playing Games

1984 · Non-Game Book (but RPG Related)

The Adventurer's Handbook: A Guide to Role-Playing Games

This fantasy role-playing game lets players create characters and guide them through an imaginary world inspired by Tolkien, Le Guin, Moorcock, Arthurian legend, or their own settings. Players can take the roles of kings, princesses, dragons, and other characters while exploring, conquering, and seeking wealth. The book provides a core set of rules for creating heroes, building a game world, and resolving adventures, using a system similar to but simpler than Basic Role-Playing.

Reading (for Periodicals, Adventure Books, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.