
2014 · Sourcebook (rules/options to enhance play)
The Aether Sea
Players portray the crew of a small aethercraft traveling through a vast, magical sea after a thousand years of war have left their homeworld blighted. With the Royal Hegemony controlling the Spellcasters’ Union and the magic that enables aether travel, the crew takes jobs, relies on unofficial spellcraft, and struggles to keep the ship operating in the deep. This Fate setting includes rules for creating new species, using cantrips, spells, and magical artifacts, and handling aethercraft aspects, combat, and maneuvering. It also includes the starter adventure It’s Only an Elven Moon.
- Players
- 0
Campaign Setting (game world)Scenario / Adventure / ModuleSkill Based (buy or gain skills)Trait / Aspect Based (personality affects gameplay)Point Based (allocate points to get skills, powers, etc)
About the game
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Game facts (players, playing time, age, credits) from BoardGameGeek.
