
2012 · Wargame
The Alpha Centauri Campaign I
Earth advances into a new era of exploration and war after gaining access to the advanced technology of the Synod of Worlds. Planetary defenses, powered armor, tanks, mecha, and a small fleet of converted cargo ships prepare for an operation to establish a base in the Alpha Centauri system, a key link in the sector’s trade routes. This campaign uses Logistics Points and Intelligence Points to represent the resources and battlefield information available to the military force. Victories and losses affect these supplies, which must be spent to locate, engage, and destroy the enemy in subsequent scenarios. The campaign is compatible with Full Thrust, Stargrunt II, and Dirtside II.
- Players
- 2–6 best 6
- Age
- 12+
About the game
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Game facts (players, playing time, age, credits) from BoardGameGeek.


