
2015 · Sourcebook (rules/options to enhance play)
The Anderson & Felix Guide to Naval Architecture
A spaceflight construction guide for the Clement Sector setting, covering craft from small work pods and traders to heavily armed system-defense monitors and capital ships. It combines and adapts the Traveller Core Rules and High Guard ship-design systems into a unified sequence for designing hulls, drives, weapons, armor, technology, and crew accommodations. Designs can support interstellar travel, inertialess drives, spin-gravity vessels, missile warships, and high-energy weapon platforms, with additional components and rule adjustments suitable for other settings.
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Race Based (Player Race/Species affects gameplay)Point Based (allocate points to get skills, powers, etc)Attribute/Stat Based (STR, CON, PER, etc)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
