The Arasaka Brainworm

1991 · Scenario / Adventure / Module

The Arasaka Brainworm

A fixer named Diamond Blue assembles a team of solos, medtechs, and at least one netrunner for a straightforward extraction job. The objective is to retrieve a sample from a Biotechnia facility on an atoll 300 miles off the coast of Hawaii. This is a short, one-shot adventure.

Players
0
Complexity
1.5 / 5
Class Based (Pilot, Wizard, Scientist, etc)Attribute/Stat Based (STR, CON, PER, etc)Skill Based (buy or gain skills)

Game facts (players, playing time, age, credits) from BoardGameGeek.