The Art of Technomancy

2019 · Sourcebook (rules/options to enhance play)

The Art of Technomancy

This supplement introduces fourteen new spells for technomancers, specialists who combine magic with technology. The spells allow them to warp, control, and manipulate technological devices by treating the energy of lasers, computers, and other machines as interchangeable with magical forces.

Attribute/Stat Based (STR, CON, PER, etc)Point Based (allocate points to get skills, powers, etc)Dice (Primarily d20)

Game facts (players, playing time, age, credits) from BoardGameGeek.