The Artisans Handbook

1999 · Campaign Setting (game world)

The Artisans Handbook

Players take on the roles of High Artisans in the Daedalean league, mastering the Arts of Shaping, Forces, and Naming. The setting combines Renaissance craftsmanship, imagination, Sacred Geometry, and elemental theory. The game details artisan guilds, lodge politics, skills, and the reasoning behind the Arts. It includes rules and guidance for creating magical machines, vehicles, weapons, and other inventions, including the consequences when ambitious designs go awry.

Sourcebook (rules/options to enhance play)Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Attribute/Stat Based (STR, CON, PER, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.