
2016 · Sourcebook (rules/options to enhance play)
The Book of Changing Years
An in-world collection of secret reports from time-traveling agents, this handout presents a series of mysteries set across history. Players investigate anomalies such as too many cats in 1840s London, Edward V’s search for a lost Caravaggio, and a prank involving Alexander Graham Bell’s telephone, while confronting psychic beetles, sentient velociraptors, and other temporal threats. The clues lead through time and space as players uncover altered events, decide what constitutes true history, and repair damaged timelines.
Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Dice (Primarily d6)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
