The Book of Chantries

1993 · Campaign Setting (game world)

The Book of Chantries

This sourcebook details the hidden strongholds of mages, from the corridors of Doissetep and the jungles of Moreauvia to custom-built Horizon Realms. It presents ten complete locations, including Tradition Chantries, Technocracy Constructs, and Nephandi Labyrinths, along with more than 40 NPCs. Intrigue, betrayal, madness, and hubris shape these places of power, where mages pursue Ascension but remain vulnerable even within their own sanctums. The book also includes a ready-to-run scenario featuring Samuel Haight and rules for creating original Chantries.

Scenario / Adventure / ModuleSkill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Attribute/Stat Based (STR, CON, PER, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.