The Book of the Sea

2004 · Sourcebook (rules/options to enhance play)

The Book of the Sea

This seafaring supplement expands fantasy adventures with new spells, tactics, and prestige classes. It covers selecting and outfitting a ship, assembling a crew, and conducting journeys above and below the waves, along with rules for ports, sea monsters, and random events. Additional systems address mutiny, discipline, and keeping a ship’s log to track extended voyages.

Complexity
3 / 5
Skill Based (buy or gain skills)Attribute/Stat Based (STR, CON, PER, etc)Level Based (Earn XP and level up)

Game facts (players, playing time, age, credits) from BoardGameGeek.