The Book of Water

2014 · Sourcebook (rules/options to enhance play)

The Book of Water

This sourcebook explores the Water element and its influence on Rokugan’s samurai culture, from healing, divination, and diplomacy to warfare, commerce, and travel. It details Water weapons such as staves and chain weapons, Mizu-do martial arts, naval warfare, Water magic, new spells, kiho, and monastic schools. It also presents the Eternal Danger Islands, an archipelago setting filled with opportunities and threats, along with additional material for campaigns focused on the flowing, adaptable nature of Water.

Complexity
2.5 / 5
Skill Based (buy or gain skills)Trait / Aspect Based (personality affects gameplay)Attribute/Stat Based (STR, CON, PER, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.