
2003 · Campaign Setting (game world)
The Clinic
A campaign setting for Dreamwalker, centered on a government- and corporate-backed research clinic studying the Dreamworld and its connection to waking life. Players portray Dreamwalkers, analysts, mystics, and other members of the organization as they investigate dreams, manipulate mana, capture Taenia, and explore dangerous dream phenomena. The setting also covers the Clinic’s increasingly aggressive experiments, internal defections, and growing focus on intelligence, police, and military applications.
Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Attribute/Stat Based (STR, CON, PER, etc)
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Game facts (players, playing time, age, credits) from BoardGameGeek.

