The Clock Mage: A Dungeon World Playbook

2013 · Sourcebook (rules/options to enhance play)

The Clock Mage: A Dungeon World Playbook

A Dungeon World roleplaying game playbook focused on time manipulation. The character uses the Clock as a spell focus, moving, perceiving, speeding up, and slowing down time rather than relying on a broad range of magic. An innovative Tick-Tock mechanic controls which moves are available, shifting resources between separate pools for acceleration and delay. The playbook presents a focused alternative to more open-ended mage designs.

Players
0
Dice (Various)Level Based (Earn XP and level up)Race Based (Player Race/Species affects gameplay)

About the game

Expansion for

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Game facts (players, playing time, age, credits) from BoardGameGeek.