The Clothes Make the Man

2012 · Sourcebook (rules/options to enhance play)

The Clothes Make the Man

A collection of equipment for fantasy adventurers, presented as a fashion catalogue of magical clothing and accessories. It includes belts, gloves, cloaks, tabards, suits, headwear, footwear, and other items for different body locations, along with a bonus selection of weapons such as a whip, greatclub, shortsword, falchion, and blowpipe. The supplement is designed for third-edition fantasy roleplaying and is compatible with both the 3.5 and Pathfinder rulesets.

Players
0
Skill Based (buy or gain skills)Level Based (Earn XP and level up)Dice (Various)

Game facts (players, playing time, age, credits) from BoardGameGeek.