The Code of the Harpers

1993 · Sourcebook (rules/options to enhance play)

The Code of the Harpers

This sourcebook explores the Harpers, a secretive network of wanderers and meddlers active throughout the Forgotten Realms. It presents their history, Harper runes and magic, allies and enemies, high heralds, strongholds, and the roles they play across Faerûn. Players and Dungeon Masters find guidance on joining the Harpers, advancing from recruit to Master Harper, and using Harper characters, locations, ballads, and NPCs in a campaign.

Complexity
2.5 / 5
Attribute/Stat Based (STR, CON, PER, etc)Level Based (Earn XP and level up)Class Based (Pilot, Wizard, Scientist, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.