The Compass of Terrestrial Directions, Vol. V: The North

2006 · Sourcebook (rules/options to enhance play)

The Compass of Terrestrial Directions, Vol. V: The North

This setting book details the North, the coldest and wildest of the five directions of Creation. Frigid winds from the Elemental Pole of Air bring ice and snow each year, making farming difficult beyond the coasts and sheltered regions. It presents powerful northern states alongside barbarian hunting and gathering tribes, providing a wintry backdrop for heroes during the Time of Tumult.

Players
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Campaign Setting (game world)Point Based (allocate points to get skills, powers, etc)Skill Based (buy or gain skills)Trait / Aspect Based (personality affects gameplay)

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